How to use maya 2017
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Even with photoshop's batch processing is a real pain. Really do not want to do that as I have 4000+ frames to do. this is not for a render, it's for a game, so all textures need to display the AO in a VR game scene. I asked my instructor and he said it is how the new version renders and he has not found any way to fix other then slight blur in photoshop. I have a Maya 2017 scene with over 50 UV unwrapped objects, will you please elaborate on the tip you gave I'm trying to figure out how I'd bake an ambient occlusion for all the objects in the scene. I would just go back to 2012 but this project was animated in 2014 so had to use the new version. For example I have the samples set all the way up to 512 (started at 64), but nothing will remove those jagged edges and give me the clean AO's I used to get back in 2012. I have my settings bumped way high for this project to meet the settings of the video I am adding it to. Looks like it is some form of anti aliasing the edges are all jagged. (is too light, but was trying anything to fix the errors) I use the same settings in my 2012 and the come out just fine.
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I am working on project, and no matter what I do the AO passes never come out sharp.
#How to use maya 2017 professional
If at any point the Nvidia Professional Application Center appears, just close it. In order to render using the farm, follow these steps: 1. Mental Ray is a plugin for Maya 2017 on the lab computers.
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#How to use maya 2017 how to
So I just upgraded to 2015 and I need some extra minds. How to use the Mental Ray for Maya 2017 render farm. The value 0.000 essentially represents infinity. By increasing the Max Distance from 0.000 to any non-zero value Maya will decrease how far the shadows extend. By decreasing the Spread, your render will look as if the contrast was increased. But I'll explain what these parameters do to the render quality.īy increasing the Samples, your render will look less noisy and grainy. Its hard to exactly say what these parameters correspond with since I don't know the inner workings on Maya's AO rendering algorithm. We'll be tweaking the Samples, Spread and Max Distance. Now the Channel Editor will show the parameters we'll be changing. In the Attribute Editor, click on the arrow / box icon on the right of the " Out Color" parameter. But we can tweak a couple parameters and make it better. We use Afilio to collect data about your behavior on our sites. Woohoo! RENDER TIME! Click on the Render Icon (looks like a director's clapboard) and BAM! We have a crude render.īy default, Maya's Occlusion pass has conservative settings to keep render times down.